Advanced Combat System v3 – DevForgeX
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Advanced Combat System v3

The most complete combat framework available for Roblox. Built over 18 months of iteration with feedback from 400+ developers, Advanced Combat System v3 gives you a production-ready melee and ranged combat engine that handles everything from basic punching to complex weapon combos.

What’s Included

  • Hitbox Engine — Spatial hitbox detection with lag compensation up to 200ms. Zero false positives on server validation.
  • Combo System — Up to 12-hit chains with configurable timing windows, cancels, and branching paths. Supports light/heavy attacks.
  • Weapon Framework — Swords, axes, spears, hammers, bows, and guns all handled by one unified API. Add new weapon types in under 10 minutes.
  • Stamina & Resource System — Configurable stamina drain per action, regeneration curves, and exhaustion states.
  • Block, Parry & Dodge — Frame-perfect parry windows, directional blocking, and i-frame dodge rolls with full animation support.
  • Status Effects — Bleed, stun, slow, burn, freeze — all stackable and configurable via a simple data table.
  • Anti-Exploit — Every damage event is server-validated. Includes rate limiting, sanity checks, and position verification.
  • R6 & R15 Support — Works with both rigs out of the box. Custom rig support via adapter pattern.
  • Full Documentation — 80-page PDF guide + 12 video tutorials covering setup, customization, and advanced usage.

Performance

Tested at 100 concurrent players with zero server-side lag. Uses object pooling for hitboxes and debounce caching for combo detection. Average server impact: 0.3ms per combat tick.

Requirements

Roblox Studio, basic ModuleScript knowledge. No external dependencies.

Changelog

v3.2.1 — Fixed edge case where parry window wasn't resetting after block break
v3.2.0 — Added gun framework, 3 new status effects, improved lag compensation
v3.1.0 — Combo branching system, heavy attack support
v3.0.0 — Complete rewrite. New hitbox engine, weapon framework, full docs

Reviews

P
PixelForge Apr 4, 2026

Clean API, great performance. I'm running 80 players and server impact is negligible. The object pooling for hitboxes is a smart design choice.

L
Luna Mar 24, 2026

Server validation is the real selling point here. My previous combat system had constant exploit issues. Zero problems since switching to ACS v3. Worth every penny.

G
GhostCoder Mar 12, 2026

The combo system is insane. I built a full fighting game on top of this in 2 weeks. Parry timing feels great, status effects are easy to extend. Only minor gripe: the gun framework is newer and slightly less polished than melee, but still solid.

A
Alex Mar 11, 2026

Best combat script on the marketplace. Zephyr also helped me customize it for my specific game. Top seller for a reason!

A
Alex Mar 4, 2026

Absolutely incredible combat system. Dropped it into my game in under an hour. The hitbox detection is spot-on and the combo system feels amazing. 10/10 would buy again.

N
Nova Feb 25, 2026

Bought this for my RPG game and it saved me literally months of work. The hitbox system is rock solid — I've had zero exploit reports since switching. The documentation is genuinely excellent, not just a README. 10/10.

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$24.99
Version 3.2.1
Sales 847
Views 2
Updated Apr 11, 2026
Rating ★★★★☆ (4.9)
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Zephyr
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