The most complete combat framework available for Roblox. Built over 18 months of iteration with feedback from 400+ developers, Advanced Combat System v3 gives you a production-ready melee and ranged combat engine that handles everything from basic punching to complex weapon combos.
Tested at 100 concurrent players with zero server-side lag. Uses object pooling for hitboxes and debounce caching for combo detection. Average server impact: 0.3ms per combat tick.
Roblox Studio, basic ModuleScript knowledge. No external dependencies.
Clean API, great performance. I'm running 80 players and server impact is negligible. The object pooling for hitboxes is a smart design choice.
Server validation is the real selling point here. My previous combat system had constant exploit issues. Zero problems since switching to ACS v3. Worth every penny.
The combo system is insane. I built a full fighting game on top of this in 2 weeks. Parry timing feels great, status effects are easy to extend. Only minor gripe: the gun framework is newer and slightly less polished than melee, but still solid.
Best combat script on the marketplace. Zephyr also helped me customize it for my specific game. Top seller for a reason!
Absolutely incredible combat system. Dropped it into my game in under an hour. The hitbox detection is spot-on and the combo system feels amazing. 10/10 would buy again.
Bought this for my RPG game and it saved me literally months of work. The hitbox system is rock solid — I've had zero exploit reports since switching. The documentation is genuinely excellent, not just a README. 10/10.
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